Mismatch: How Inclusion Shapes Design
(eAudiobook)

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Author
Published
Ascent Audio, 2020.
ISBN
9781469078823
Status
Available Online

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Physical Description
3h 47m 0s
Format
eAudiobook
Language
English

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APA Citation, 7th Edition (style guide)

Kat Holmes., Kat Holmes|AUTHOR., & Kat Holmes|READER. (2020). Mismatch: How Inclusion Shapes Design . Ascent Audio.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Kat Holmes, Kat Holmes|AUTHOR and Kat Holmes|READER. 2020. Mismatch: How Inclusion Shapes Design. Ascent Audio.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Kat Holmes, Kat Holmes|AUTHOR and Kat Holmes|READER. Mismatch: How Inclusion Shapes Design Ascent Audio, 2020.

MLA Citation, 9th Edition (style guide)

Kat Holmes, Kat Holmes|AUTHOR, and Kat Holmes|READER. Mismatch: How Inclusion Shapes Design Ascent Audio, 2020.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouped Work IDecb0e187-94fc-6e03-5c07-db8b3ca8c980-eng
Full titlemismatch how inclusion shapes design
Authorholmes kat
Grouping Categorybook
Last Update2024-04-19 10:38:42AM
Last Indexed2024-04-20 03:15:52AM

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First LoadedNov 1, 2023
Last UsedApr 21, 2024

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    [synopsis] => Sometimes designed objects reject their users: a computer mouse that doesn't work for left-handed people, for example, or a touchscreen payment system that only works for people who read English phrases, have 20/20 vision, and use a credit card. These mismatches are the building blocks of exclusion. In Mismatch, Kat Holmes describes how design can lead to exclusion, and how design can also remedy exclusion.

Holmes tells stories of pioneers of inclusive design, many of whom were drawn to work on inclusion because of their own experiences of exclusion. A gamer and designer who depends on voice recognition shows Holmes his "Wall of Exclusion," which displays dozens of game controllers that require two hands to operate; an architect shares her firsthand knowledge of how design can fail communities; an astronomer who began to lose her eyesight adapts a technique called "sonification" so she can "listen" to the stars.

Designing for inclusion is not a feel-good sideline. Holmes shows how inclusion can be a source of innovation and growth, especially for digital technologies. It can be a catalyst for creativity and a boost for the bottom line as a customer base expands. And each time we remedy a mismatched interaction, we create an opportunity for more people to contribute to society in meaningful ways.
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