Slay the Dragon: Writing Great Video Games
(eBook)

Book Cover
Published
Michael Wiese Productions, 2015.
ISBN
9781615932405
Status
Available Online

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Format
eBook
Language
English

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Citations

APA Citation, 7th Edition (style guide)

Robert Denton Bryant., Robert Denton Bryant|AUTHOR., & Keith Giglio|AUTHOR. (2015). Slay the Dragon: Writing Great Video Games . Michael Wiese Productions.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Robert Denton Bryant, Robert Denton Bryant|AUTHOR and Keith Giglio|AUTHOR. 2015. Slay the Dragon: Writing Great Video Games. Michael Wiese Productions.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Robert Denton Bryant, Robert Denton Bryant|AUTHOR and Keith Giglio|AUTHOR. Slay the Dragon: Writing Great Video Games Michael Wiese Productions, 2015.

MLA Citation, 9th Edition (style guide)

Robert Denton Bryant, Robert Denton Bryant|AUTHOR, and Keith Giglio|AUTHOR. Slay the Dragon: Writing Great Video Games Michael Wiese Productions, 2015.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouping Information

Grouped Work ID9e0a0c6b-4f61-a361-aaa8-5ee9310cb15c-eng
Full titleslay the dragon writing great video games
Authorbryant robert denton
Grouping Categorybook
Last Update2023-10-19 16:01:16PM
Last Indexed2024-02-24 00:54:58AM

Book Cover Information

Image Sourcehoopla
First LoadedJan 26, 2024
Last UsedJan 26, 2024

Hoopla Extract Information

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    [synopsis] => Writing for the multibillion-dollar video-game industry is unlike writing for any other medium. Slay the Dragon will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it. Aimed at traditional writers who want to learn interactive narrative as well as game creators who want to tell better, more emotionally involving stories, the book is written by two creative veterans of both Hollywood and "Nerdyhood." Through lively discussions and self-paced-exercises, Bryant and Giglio step you such topics as: the "no-act" structure of video games; writing great game characters; making gameplay emotionally meaningful; and bringing your game world alive.
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